How to play
(rules)
There are 2 ways to decide the winner/loser of the game.
Preparation (before game)
Start!
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1 player draws 1 card from the deck of cards.
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When you manage to collect 3 cards to form a prefecture name, show it to everyone by placing the completed set near the deck.
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If you cannot form a prefecture name using cards in your hand, then discard 1 card.
* Other players can grab a card you discarded to complete a prefecture name (= “Grab-it! rule”).
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The next player repeats Steps 1 – 3, and so on. When all deck cards are gone, then the game is over and it’s time to decide the winner!
* The red-colored area of the Japan map on your card can be a big clue to completing a set, because it means the kanji letter on that card is in fact included in the name of the red prefecture.
If you decide to use all 120 cards to play a game instead of dividing the cards into 2 parts, then the white areas also will give you a hint.
About ”Grab-it! rule”:
Players will have a chance to grab a discarded card to complete a prefecture name using cards in hand. Show the completed name to everyone!
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”Grab-it! rule” applies only when 1 more card is needed to complete a prefecture name.
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Players have time to grab a discarded card only until the next player finishes drawing a card from the deck.
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Players other than the one who discarded a card can grab a discarded card.
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Player who grabbed the card will need to discard 1 card from their hand.
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When you grab a discarded card, you need to say out loud “Grabbin’!”. The player who clearly said “Grabbin’!” first will be eligible to grab the discarded card.
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The card that the “grabber” discards can also be grabbed.
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The order of gameplay won’t change even after “Grab-it!” rule is used (i.e. the right to draw a card next won’t move to the player sitting next to the “grabber”).
Completing a game
-deciding winner/loser-
《1》Quickie Rule
《2》Strategic Rule
In the instruction sheet, you will find the score for each combination pattern of KANJI letters/parts to complete a prefecture name.
Game played under 《2》”Strategic Rule” will look at the total score of each player to decide the winning order. Add all scores of the completed prefecture names at the end of the game round, and the player with the highest score will be the winner!
Score calculation method
“No. of kanji letters in pref. name” × “No. of cards required to complete a name” × 10 = Score
- □Kagoshima(鹿児島)
- There are 2 kanji letters (熊 and 本) in the name “Kumamoto (熊本)”, therefore:
- 2 letters × 3 cards × 10 = 60 pts
- □Kagoshima(鹿児島)
- There are 3 kanji letters (鹿, 児 and 島) in the name “Kagoshima (鹿児島)”, but the final score depends on how many cards you used to complete the name – 4 or 5 cards, therefore:
- 3 letters × 4 cards × 10 = 120 pts
- 3 letters × 5 cards × 10 = 150 pts
"Card Game JAPONICA" Series
Sengoku busho version
Series 2